Guide Tera Online PvE Brawler Best Tank Class

Guide Tera Online PvE Brawler Best Tank Class

Guide Tera Online PvE Brawler Best Tank Class.

The Brawler is a specialized tank class with heavy armor and powerfists weapon. Brawlers can block damage and quickly retaliate with devastating blows. As they use powerfists, they can build up rage which is used for unleashing powerful attacks.

Brawler was released in December 2015. Originally class was available only for human females. Male brawler was added in April 2018, Elin brawler in November 2018. Popori brawler was added in May 2019.

Guide Tera Online PvE Brawler Best Tank Class

Tera PvE Brawler – Overview

The Brawler is the tank of a party. Unlike Lancers, Warriors, and Berserkers, Brawlers are considered more of a burst damage tank. Their primary defense comes from skills that have a frontal block effect, which will automatically block frontal attacks from monsters.

Successfully blocking within 0.5 seconds will “Perfect Block”, which generates 200 Rage and guarantees a Crit. How does this make Brawlers different? This effectively allows Brawlers to attack bosses with very little downtime for long duration boss attacks, such as Yana’s Dice Spin.

Brawlers’ standard Counter block is rather slow, as it has a relatively long animation lock to cast and to release compared to the other block classes. However, they can still end most of their animations by casting another skill, which is what their primary method of animation cancelling is.

Although Brawlers are tanks, they do have very high DPS output compared to other tanks and even DPS classes as a result of the perfect block buffs, the lack of downtime, high base damages, and crit chance glyphs.

Tera PvE Brawler - Overview

Tera PvE Brawler – Gears

Obviously, you will want to go for the Best-in-slot gear. However, you might not be able to get it, and that’s fine. I’ll cover basically everything you need to know about gear.

The Best-in-Slot weapon for Ninja patch is Imperator, which is a huge upgrade for brawlers, followed by Starfall +15, followed by Slaughter.

Weapon Rolls

The weapon’s base stats (that are applicable in PvE) are:

Increases damage by 6% when attacking.
Your attacks draw 15.5% more aggro.

For low- and mid-tier gear, there is one rerollable option as a +0 line and three rerollable options on the bottom as +3, +6, and +9 stats. For Dreadnaught, you have %aggro on the +4 and +8 enchant levels, and the +10, +11, and +12 enchantment levels give bonus attack speed.

For VM-tier gear, there is one rerollable option as a +0 line and four rerollable options on the bottom as +3, +5, +7, and +9 stats. For Dreadnaught, you have %aggro on the +4 and +8 enchant levels, and the +10, +11, and +12 enchantment levels give bonus attack speed. When awakened, +13 and +15 give more attack modifier. Starfall and Imperator has increased monster damage as lines for +13, +14, and +15.

Recommended Top Stat Roll:

Increases damage by 9.3% when attacking enraged monsters – all around good roll; Most bosses are enraged for most of every fight. This lets you deal more damage to them, dealing more DPS.
Increases Attack Speed by 9% – depending on your playstyle, this can be decent.

Recommended Bottom Stat Rolls: (low- and mi-tier can only have 3/4 of these):

Increases damage by 9.3% when attacking enraged monsters – see above
Increases damage by 6% when attacking – dealing more damage is always good.
Increases damage by 8.6% when attacking the target with the highest aggro to you – this helps you keep aggro once you have it
Decreases skill cooldowns by 7.2% – shorter cooldowns means less time using fillers and more time using primary skills. Very important for brawlers.

Armor Rolls

Recommended Top Stat Roll – Skill modifier:

Increases damage of Jackhammer by 12% – more damage on a very high DPS skill. Jackhammer is 20-30% of your total DPS. This should be the only real option.

Recommended Bottom Stat Roll (low- and mid-tier gear can only have 3/4 of these):

Decreases damage from enraged monsters by 10% – more damage reduction; if you take less damage, things don’t bleed through block, you get to facetank more often, and you help your healer out
Decreases damage by 8.7% from the monster with the highest aggro to you – more damage reduction
Reduces damage by 6% – more damage reduction
Decreases damage from frontal attacks by 6.9% – more damage reduction

Glove Rolls

Offensive (dps) gloves are recommended for brawlers. You should not need Defensive (aggro) gloves to hold aggro.

Offense:

Increases Crit Factor by 9 – critting more often gives you more damage
Increases Attack Speed by 2.25% – attack speed lets you get your skills off quicker
Increases Power by 5 – more power is more damage

Footwear Rolls

Increases Movement Speed by 6% – helps you move around and dodge some attacks easier
Increases Endurance by 4 – helps to be tanky
Replenishes 1% of total MP every 5 seconds – more MP regen

Etchings

For your Weapon and Gloves, you should get a Keen or Energetic Etching. Keen Etchings are the obvious choice, giving you more Crit Factor. However, Energetic Etchings are viable for a speedier playstyle that helps keep Growing Fury uptime higher. Choose between Crit Factor or Attack Speed and Cooldown reduction, it’s your preference. However, if you have higher ping, Energetic might not be a good idea.

For your Armor and Footwear, you should get a Grounded Etching. More Endurance is always good for a PvE player, regardless of class. The other options (Unyielding and Relentless) aren’t as good because Crit Resist isn’t that great in PvE and Relentless doesn’t give you as much effective HP as Grounded.

Tera PvE Brawler – Crystals

Weapon:

Wrathful – lets you deal a ton more damage when you’re at the front of the boss (you should aim to be there just like how DPS want to be behind the boss). The tooltip for the “front” is a bit misleading as everything not considered the back is the front. This allows you to get front crits from the side, for example.
Fine Focused Focused – lets you deal a ton more damage when the boss is enraged (it usually is)
Pounding – With higher crit rates, Pounding becomes the better choice. If you find yourself low on total crit factor, you may want to consider a Carving instead.
Pounding / Threatening – If you have no problem holding aggro, double Pounding is ideal. However, if you’re drastically undergeared or having difficulty holding aggro, you might want to consider replacing one Pounding with Threatening.

Armor:

Hardy – there’s pretty much no questions about your crystals here

Accessories:

Keen Vyrsk – pretty self-explanatory: more crit for a crit build
Powerful Zyrk – if you cannot obtain Vyrsks

Tera PvE Brawler – Skills and Glyphs

Speaking of which, skills which are noted with a DEF are Defensive skills, meaning that during its animation, you are considered as blocking. If an attack is blocked within the first 0.5 seconds of the skill, you “perfect” block it, which immediately deals a critical hit equal to 50% of the skill’s damage to the enemy (if within 8m) and generates an additional 200 Rage.

Using any skill with a DEF will reset the timer for the perfect block, so during certain moves that tick multiple times (such as Yana’s dice spin), you can interrupt the animation of skills like Ground Pounder and follow it up with Counterpunch and obtain multiple perfect blocks.

Trample effects can proc perfect blocks as well. Multiple Perfect Defenses within 0.5s of the skill’s use will trigger the critical hit and Rage generation multiple times.

Perfect blocks are shown as an orange block while imperfect blocks are shown as blue, as shown:

Punch

Throw a punch, replenishing your MP and increasing your Rage.

Skill Usage

This is your basic attack. The first two Punches will sustain a knockup. The only real purpose for this skill is to chain into Counter skills, which do significantly more damage and can proc Perfect Blocks.

Glyph of Power: Increase skill damage by 20%. – You should not need to use this skill too often to glyph this
Glyph of Spirit: Increases MP replenishment by 15% – You do not have MP problems as a Brawler. If you are, use Mana Potions
Glyph of Swiftness: 10% chance to increase attack speed by 15% for 10 seconds. – Attack speed isn’t as good on Brawler as on other tanks

Counter (DEF)

Block frontal enemy attacks, or follow Punch for some amazing combos (with frontal defense effect):

After 1 Punch: staggers enemies
After 2 Punches: knocks enemies into the air
After 3 Punches: pulls enemies towards you
After 4 Punches: knocks down enemies

Skill Usage

No Punch: Block frontal damage.
After 1 Punch: Moves you forward 9m, staggering enemies while blocking frontal damage.
After 2 Punches: Launches enemies into the air while blocking frontal damage.
After 3 Punches: Whirlwind AoE, sucking in enemies while blocking frontal damage.
After 4 Punches: Knockdown enemies while blocking frontal damage.

Glyph of Power: Increase skill damage by 20%.- You do not use the damage part of this skill often enough to make this worth it.
Glyph of Powerlink: 30% chance to increase skill damage by 50% for 6 seconds on a successful perfect block – 50% skill damage is huge, take this whenever you’re confident in Perfect blocking.
Glyph of Carving: Doubles the crit chance of this skill. – see Glyph of Power

Roundhouse Kick

Kicks monsters up into the air, increasing your Rage. Staggers enemy players.

Skill Usage

This is going to be your favorite skill as a Brawler. The skill by itself is not very good against bosses, but the Glyph of Grounding makes it one of your best tools. Using Roundhouse Kick will proc the glyph, which will give your next Jackhammer, Piledriver, or Haymaker a DEF tag, meaning that you will be blocking during the animation. Because of this glyph, you want to be using Roundhouse Kick along with the chained skills so that you will get a frontal block.

Roundhouse Kick > Haymaker is a very high damage skill combo that has a long animation, in which you can easily take damage, so using Kick chained into this is obvious.
Roundhouse Kick > Jackhammer deals decent damage and refreshes your endurance debuff. Jackhammer has a crit glyph, but has a lower base damage than Piledriver.
Roundhouse Kick > Piledriver deals moderate damage, and has a 60% chance to reset the cooldown on Roundhouse Kick. It has a higher base damage than Jackhammer, but lacks a crit glyph.

Glyph of Powerlink: Successfully hitting a target will increase power of all skills by 10-15% for 3 seconds. – 10% more damage for 3 seconds on a very often used skill? 10/10 would glyph again.
Glyph of Grounding: After using this skill you have 5 seconds to use one skill in chain (Jackhammer/Piledriver/Haymaker) that blocks damage until the skill animation finishes. – probably a Brawler’s best glyph. It makes your rotations a lot more flexible as you can block during the animations of your primary DPS skills.
Glyph of Energy: Decrease cooldown by 15-25% – Yes please.

Piledriver

Deliver a series of uppercuts while leaping into the air—then end with a powerful downward blow. Successful hits increase your Rage

Skill Usage

This skill similar to Jackhammer in how its used. However, it does not have an endurance debuff, lacks a crit glyph, and has a longer cooldown. However, it has a high chance (60%) to refresh the cooldown of Roundhouse Kick (which is very important).

Glyph of Power: Increases skill damage by 25%. – Great glyph, as Piledriver is about 15-20% of your total DPS.
Glyph of Persistence: Successfully hitting a target have a 60% chance to reset cooldown on Roundhouse Kick. – Roundhouse Kick is the best skill ever. This glyph gives you a lot of utility and options when it procs.
Glyph of Spirit: Each hit from this skill increases rage meter by 2% more. – More rage, more fun! Against multiple targets, multiplies Rage generation.

Tera PvE Brawler – Skill Priorities and Usage

Start fights with Tera PvE Brawler - Skill Priorities and Usage. It guarantees you aggro for 5 seconds, which can help you maintain aggro if you are casting Growing Fury or Infuriate.

Some tips on optimal skill usage:

At the start of a fight, if you can get a full bar of Rage beforehand, use Growing Fury at the start. If you can’t, start with Mounting Rage 20 seconds before beginning the fight.
Your main priority list will depend on whether you need to block an attack or not. Perfect blocks are guaranteed crits, so you should try to use the skills with the highest base damages (Jackhammer, Ground Pounder, and Haymaker) to Perfect Block. A single skill can proc Perfect blocks multiple times, provided that the incoming attack allows for it.
Haymaker, Counterpunch, Ground Pounder, and Counter (only for the Powerlink glyph) are the best skills to proc Perfect Blocks with.
The Powerlink glyph on Roundhouse Kick lasts long enough for any two skills except for Ground Pounder + X. Use Jackhammer often; you should be properly spacing your skills out. Using Roundhouse Kick > Haymaker > Jackhammer puts Jackhammer on cooldown later, so you can’t Roundhouse Kick > Jackhammer > Piledriver immediately after. Jackhammer can and should be used every Roundhouse Kick.
Do NOT Roundhouse Kick > Piledriver > Roundhouse Kick as this wastes the Roundhouse Kick Powerlink glyph.
Use Infuriate at the start as well unless you are saving the cooldown for a burn phase or the boss will naturally enrage quickly, like in Timescape.

Check here for other useful guides:

PvE Berserker DPS Build

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