Tera Online PvE Mystic Guide Gears, Glyphs and Skill Usages

Tera Online PvE Mystic Guide Gears, Glyphs and Skill Usages

Tera Online PvE Mystic Guide Gears, Glyphs and Skill Usages.

The mystic is a cloth armored class which specializes in a scepter with long ranged healing capabilities.

Controlling the powers of Arun and Shara, their main focus is to heal their allies and to hinder their enemies, whilst keeping a distance from the battlefield. They also have the ability to drain the essence from their enemies, granting it to their allies and summon powerful minions to support them at need.

Tera Online PvE Mystic Guide Gears, Glyphs and Skill Usages

PvE Mystic Guide – Racial traits

Being able to pick between one of the seven races proves to be a tough choice. Each race has their own unique racial traits that can effectively improve the gameplay of the mystic, depending on race choice:

Aman: have a lot of defensive capabilities coming from Last Aman Standing Last Aman Standing, Blood of Dragons Blood of Dragons and No Stranger to Pain No Stranger to Pain which can greatly increase their greatest weakness: defense.

Baraka: have Ancient Wellspring Ancient Wellspring, a healing ability that can fully recover all health, and more mobility coming from Gather No Moss Gather No Moss, and Indefatigable Indefatigable which gives them more health than any others, only when they constantly die.

Castanic: have Skirmish Running Skirmish Running which increases their running speed during combat for dodging magic circles, and Dirty Fighting Dirty Fighting which gives them a higher chance to shoot a critical hit from the back.

High Elves: have Core Infusion Core Infusion which completely recovers their mana, and Resilience of Mind Resilience of Mind which restores an amount of mana upon revival to get back into combat quickly.

Humans: have Deft Footwork Deft Footwork and Indomitable Spirit Indomitable Spirit which greatly increases their defense when facing enemy players. Aside from that, they have Resilience of Body Resilience of Body which restores an amount of health upon revival to get them back into combat quickly.

Poporis and elins have nothing that could assist a mystic in combat. Instead, they get multiple abilities for non-combat situations such as swimming and movement speed outside combat.

The Baraka might be the best class for mystic. Their active skill fills an important gap in mystic class skills, the ability to quickly restore their own health.

Also Baraka animations are top-notch. Despite this the race doesn’t seem to enjoy particular popularity, which hints the race selection is maybe not based on their abilities but other factors.

PvE Mystic Guide - Racial traits

PvE Mystic Guide – Your Role

Mystic is a support class of TERA. Your primary role is to support your party through dungeons.

There are several areas of support which you can offer, namely: Healing and Cleansing, Buffs, Shields, MP management, De-buffs (Enemies), Crowd Control and additional DPS.

There are also “healer specific” mechanics in dungeons which require support from the healer. You must do all of this while surviving yourself, which involves correct positioning and use of tools.

Awakening

Mystic’s awakening changes their game-play a bit. They are required to do more and have ways to support the party such as shielding knockdowns and push backs, as well as buffing the party.

This guide caters towards the Awakened Mystic. If you’re not awakened, the guide should still be able to somewhat guide you in the right direction and may give you some tips for the future. The biggest differences are thralls and mana, in my opinion.

Your thralls won’t give the enhanced effects and therefore won’t need to be casted for DPS support – in addition, since Thrall of Life doesn’t give MP and you won’t be able to explode motes via Arunic Release – you’ll have use Corruption Ring a lot more.

PvE Mystic Guide - Your Role

PvE Mystic Guide – Gears

Builds

Mystics should opt for the standard Support build, I have proposed the Cooldown build: This is a balance between Cooldown Reduction and Attack Speed, with additional Crit Factor.

There are parts where you can choose between survival rolls (Endurance and HP) and offensive/support rolls (Crit Factor) – You need to examine your gameplay; if you can minimize the damage you receive then you can trade these survival rolls for Crit Factor, which might aid in your overall support.

Weapon:

Recommended Top Stat Roll:Decrease skill cooldown by 7.2% – Universal cooldown is essential to properly support your party.

Recommended Bottom Stat Rolls::

Decrease skill cooldowns by 7.2% – To pair with the top stat roll and the base roll, this will give you 21.6% universal cooldown on all skills.

Increases Attack Speed by 4.5% – Attack speed offers reduces the animation locks and increases the ability to throw out faster support and heals.

Increases healing by 6% – More healing is always good.

Increases Crit Factor by 14 – This is only if you can roll 4 lines, if you can only roll 3, then choose the above 3. It’s best to go Crit Factor for extra crit heals. You can also substitute this for the MP role if you find yourself running into MP issues a lot.

Note: Mid-Tier gear have 4 rerollable options, while High-Tier gear has 5. Stormcry gear will offer additional support stats on +7, 8 and 9, whilst Heroic Oath will add them to the base stats.

PvE Mystic Guide - Gears

Armor:

Recommended Top Stat Roll – Skill modifier:

Decreases the cooldown of Teleport Jaunt by 15% – Decreased cooldown on your only iframe and escape will boost your survivability, this 7% paired with other cooldown reduction brings it down to 3.5ish seconds.

Recommended Bottom Stat Roll:

Decreases damage from enraged monsters by 10% – More damage reduction; means more survivability – you also can face tank hits while dishing out support for your party.

Reduces damage by 6% – Same as above.

Decreases damage from frontal attacks by 6.9% – Same as above, however your character/you must be facing the boss for this to work.

Increase max HP by 8% – More health is nice as well, this can be substituted in for the frontal damage if you feel this is a safer option, increasing your overall HP will increase your Arun’s Vitae Glyph heal (as it’s 20% of your max HP).

Note: Mid-Tier gear have 4 rerollable options, while High-Tier gear has 5 rerollable options. Chests have a unique top line skill roll.

Mid-Tier gear have 4 rerollable options

Gloves:

Recommended Bottom Stat RollIncreases healing by 6% – More heals is always good.

Increases Attack Speed by 2.25% – Attack speed offers reduces the animation locks and increases the ability to throw out faster support and heals.

Increases Endurance by 12 – More Endurance allows you to survive better.

Attack speed offers reduces the animation locks

Footwear:

Recommended Bottom Stat RollIncreases Movement Speed by 6% – Being mobile on a Mystic is key, it allows you to escape attacks instead of using your only escape, which can be saved for other situations.

Increases Endurance by 4 – More Endurance is more defense, which allows you to survive in general more.

Replenishes 2% of total MP every 5 seconds – This should help you with any MP problems, it seems like a small amount but it stacks up.

This should help you with any MP problems,

Belts:

Belts are a complimentary gear piece, don’t worry too much about it.

Viable Rolls

Increases max HP by 2.3% – More max HP allows you to survive through flat damage attacks better.

Increases max HP by 1.5% – See explanation for max HP by 2.3%

More max HP allows you to survive through

Accessories:

Accessories, for me, include anything which isn’t a main gear piece (Weapon, Armor, Gloves, Shoes or Belt). There’s quite a few pieces of additional gear you can rock: Jewellery, Brooches, Innerwear, Circlets and Masks.


Rerollable Stats: Jewellery

Jewellery make up the main bulk of accessories, they can be etched and can equipped a crystal (Vyrsk). There is less variation in jewellery choice now compared to previous patches. There’s no reason for a Healer to go Pumped, so stick with a full Carving set. This will give you some base crit for some Crit Healing. On top of this, you want to stack Endurance, HP and Healing Modifiers.

Rings

Rings can offer Endurance, Healing or Crit Factor. Generally you should aim for the following rerollables:

Increases Endurance by 4

Increases Healing by 256

Earrings

Your Earrings offer you defense and an increase in HP.

Raises max HP by 4%

Increases Endurance by 4

Necklace

Your necklace offers you Attack Speed on its base stats and one rerollable.

Increases Endurance by X – Endurance gives you more defense.

Increases healing by X – Although Mystics do get some benefit from this roll, it is not ideal compared to Crit Factor or Endurance.

Rerollable Stats: Brooch
Cleansing Brooch (or Quatrefoil and Marrowbrooch) is the viable brooch for healers as it offers Crit Factor and a self-cleanse skill. If you can change your presets, you can carry a Simple Quickcarve which you can use to speed up your resurrection skill on tricky bosses.
As for belts, it’s just a complimentary gear piece, don’t worry too much about it, roll it the same way.Viable Rolls
Increases max HP by 2.3% – More max HP allows you to survive through flat damage attacks better.

Increases max HP by 1.5% – See explanation for max HP by 2.3%

Rerollable Stats: Circlet

This accessory offers limited variation and doesn’t matter too much, but do obtain one. You can go either Critical Factor or Endurance.

Options

Increases Crit Factor by 8

Increases Endurance by 4

Fixed Stats: Innerwear

This is situational and more of a preference, you can go either HP or Endurance, it shouldn’t matter too much in the long run but a lot of attacks from bosses can be HP based, which requires you heal yourself more if you have a higher HP pool, in addition, extra endurance give you more defence against non-HP based attacks.

Options

Fitness – Max HP. Increasing your max HP can help you survive flat damage better.

Endurance – Endurance. Increasing your Endurance can help you survive general damage and is better for healing through %-based damage.

Fixed Stats: Mask

The newest addition to gear is the Mask. This comes in 4 variations Energetic (Cooldown) and 3 others, which are irrelevant to you. In future patches you will be able to dismantle and upgrade them but for now you have to face RNG to get an Energetic Mask as you cannot change the roll.

It’s the only useful one for Mystics. There’s currently 2 tiers, with a 3rd coming soon, Onset and Infinity.

Options

Decreases skill cooldowns by 3% – More universal cooldown reduction.

PvE Mystic Guide – Skills and Glyphs

Mystics have a wide range of skills, in fact they probably have the most amount of skills. For PvE, many of the skills become somewhat useless or situational. Going even further, some skills become somewhat useless in party play.

Glyphs:

Before we get into any skills, this is my Glyph page for healing. Note this is for the Awakened Mystic.

PvE Mystic Guide - Skills and Glyphs

This is my Glyph page, you can make alterations as you see fit, for example some people don’t like the RNG on Thrall of Life resetting, so they choose another glyph such as increased Health Restoration on Warding Totem, but the general idea is there.

Arunic Release

Skill Usage: Arunic Release is an awakened support skill which explodes the motes Arun’s Vitae and Arun’s Tear. You can explode up to 5 infront of you.

Exploding either one will apply both effects of the mote (similar to as you would when picking them up) to anyone in range of the explosion, for example exploding an Arun’s Tear will also give the healing affect of Arun’s Vitae to anyone in range.

The effect of healing is still limited to 2 stacks, even though you can explode 5 motes.

Arun’s Vitae

Skill Usage: This is your main self-heal. Players, including yourself, can pick them up to recover HP every second for a few seconds, it also cleanses any harmful effects. Placement is important as if you should fall in combat, your party members can still use them. Picking up two heals you for quite a bit.

Glyphs: Glyph of Blaze: The cast time isn’t too long for Arun’s Tears for this to make a drastic difference.

Glyph of Restoration: This is your main self-heal. This heals you 20% of your total max HP when you cast Arun’s Vitae, you can then pick up the mote if you need extra heals.

Arun’s Tears

Skill Usage: This one of the ways to give MP. Players, including yourself, can pick them up to recover 20% of their total MP.

Placement is important to minimize DPS loss. This mote can be exploded by using Arunic Release, effectively applying both Arun’s Tear and Arun’s Vitae to anyone near enough.

Glyphs: Glyph of Blaze: The cast time isn’t too long for Arun’s Vitae for this to make a drastic difference.

Thrall Augmentation

Skill Usage: Thrall Augmentation is an awakened support skill which allows the thralls to give party members a buff upon cast. You should have this on 100% of the time, however it will drain your MP, you must manage it properly (potions, skills and crystals).

The bonuses from thralls support the party immensely and discussed later on in the Role section, see the tooltip on the right to see what each thrall offers.

Thrall of Protection

Skill Usage: This is Shielding Thrall, it has two uses. It has a Glyph which gives every one 10% Endurance for 10 minutes. The endurance buff will remain even if you dismiss the thrall.
This thrall also applies a shielding effect on party members (within an area) when Awakened: Thrall Augmentation is activated.

This is a 30,000 HP shield which prevents knockdown and pushback. This is good to stop interruption to DPS, or bypass mechanics which would normally kill your party.

Glyphs: Glyph of Energy: You’d want to keep this available for mechanics, and since it has a long cooldown, it might be a good idea to reduce it.

Glyph of Power: You won’t use this in party play for damage. For solo play, you might so this is up to you.

Glyph of Fortification: You won’t use this in party play for tanking/damage. For solo play, I’d rather just recast and spend the points somewhere else.

Glyph of Grounding: The best use for this thrall is this buff, it offers 10% more endurance for your whole party, this may be the difference between a 1 hit attack and surviving.

Thrall of Life

Skill Usage: This thrall offers a quick burst heal and an AoE cleanse. It can be life-saving and can soak up damage. Under the effect of Awakened: Thrall of Augmentation, it cleanses upon cast and heals 15% of everyones HP per second for 5 second, it also replenishes MP. Therefore it’s a excellent skill to quickly heal and cleanse, aid in healing specific mechanics, or replenish MP.

Glyphs: Glyph of Energy: This Thrall makes healing so much easier, especially when everyone is low and needs a pick-me-up, so having it more readily available is beneficial.

Glyph of Lingering: The thrall lasts 10 seconds, this glyph enables it one more heal than usual. Personally, don’t use it because it’s 2 points I can spend elsewhere.

Glyph of Persistence: This is your Awakened Glyph. Same reasoning as Glyph of Energy, it’s quite nice to have the reset as you’ll find yourself able to use it more often. However, this is a big investment and points can be equally spent elsewhere.

Contagion

Skill Usage: This, in addition to Crit Aura, is what sells a Mystic. Contagion applies an addition 5% endurance debuff for 20 seconds. This can be increased to 29/30 seconds with Noctentium and Lingering glyph. With triple cooldown reduction and etching, you’re look at about 1 minute down time.

Aim to use this skill in conjunction with your DPSs burst skills (more information on this later on) and burn phases; the first forced enrage, the second enrage and either third if it’s a slower party or fourth if it’s fast and tank forces it.

Contagion and burst skills should be timed with burn phases, this is generally when the boss enrages and the tank uses his support buff (Adrenaline Rush for Lancer). You’ll tend to start off with Contagion as the first enrage is forced by the tank most of the time.

Your aim is to maximize DPS output by support and therefore effective play would be timing your Contagion and Awakened: Thrall of Wrath with DPS specific burst skills, the tanks support when the boss enrages (which actives DPS increase damage against enraged bosses).

Glyphs: Glyph of Lingering: Longer duration on Contagion means more DPS for the party.

Corruption Ring

Skill Usage: This is a secondary way of giving Mana back. It’s a two part skill, with the first dealing damage and then using it again to give out Mana. The damage you do is proportionate to the Mana given out. It is then further divided upon how many players are in the Mana circle (and amount given is different for each class).

You are immune to Stagger, Knockdown and Stun during cast. You will not be put into combat. When paired with the Grounding glyph, this is a good skill to tank incoming attacks when your iframe is down.

Glyphs: Glyph of Influence: You don’t need MP reduction, waste of points.

Glyph of Spirit: As this is your secondary way of giving MP, the investment may not be worth it.

Glyph of Grounding: This reduces incoming damage by 50% during casting, this allows you to survive and save Teleport Jaunt.

Retaliate

Skill Usage: Pretty much for when you get knocked down.

Glyphs: Glyph of Power: You won’t ever use this skill to actually damage… right?

Glyph of Energy:: This glyph is situational, you most likely will never need it. However some dungeons, such as Abcess are quite big on knockdowns where it may come in handy.

Glyph of Balance: Never used it, balance isn’t that good.

Glyph of Opportunity:: This glyph is situational, you most likely will never need it. However some dungeons, such as Abcess are quite big on knockdowns where it may come in handy.

PvE Mystic Guide - Talents

PvE Mystic Guide – Talents

Patch coming soon: 13th Novemeber 2018 – Guide will be updated within the next few weeks.

PvE Mystic Guide – Gameplay

There is not a set rotation when it comes to healing, instead there is a list of tasks – some have priority over others. When starting off as a Mystic, ensure that you tackle this list in order. Your aim is to be able to do all of the following things efficiently:

Before the Fight:

When you enter an instance and before engaging a battle, you should turn on Auras (Crit and MP), Thrall Augmentation, cast Thrall of Protection for the endurance buff, use Vow of Rebirth on a party member and use your consumables (Bravery Potion, Everful Nostrum (Battle Nostrum) and Noctenium)

PvE Mystic Guide - Gameplay

Mystic Gameplay:

As a healer you are expected to survive, heal, support your DPS via buffs and MP, debuff the boss and carry out specific mechanics/call them out. A lot of people say that you matter more than the party, because if you die, then the party dies. That’s kind of true, however your party matters – their DPS matters.

TERA is a DPS race at the end of the day and healing isn’t relatively hard, so supporting the DPS by healing them through damage or optimizing their DPS output is just as equally important.

Surviving: #1 Priority

Survival involves you being alert, standing in the right place and healing yourself. Mystic is pretty good at surviving, we’re out of combat majority of the time so you can essentially run from danger. If you have to iframe, or quickly escape then you have both Teleport Jaunt and Mass Teleport. If those are down, then you have Corruption Ring (if it’s glyphed) to halve incoming damage.

Mystic involves a lot of predictive play, you can use this to your advantage with Arun’s Vitae, Thrall of Life and Warding Totem. You can pop these if you know there’s incoming damage, you can pick your motes too. There’s always Healing Potions for emergencies.

If you do fall, resurrect when it’s safe and follow the before the fight steps, making sure you pop your Auras and Vow of Rebirth.

Mystic is pretty good at surviving

PvE Mystic Guide – Tips

Resurrecting

Most Mystics die when they’re trying to resurrect. You are expected to resurrect the DPS as soon as possible so they’re not out of the fight for long, but mechanics and other things can delay that. If you know your DPS is going to die (wrong debuff), you can pre-cast res, if they’re “dead” and in the circle when the resurrect animation ends, they’ll get it.

Always keep an eye on the boss and face the boss – a lot of people turn around or face a different way, if you followed the gear guide then you should have a roll which reduces frontal attack damage, so take advantage of it. You should also know your boss, some attacks might knock you down, so you may want to cast Awakened: Thrall of Protection or use a Sky Lotus Drink for the anti-stagger and knockdown. In addition, you can also use your Brooch (if it’s Quatre or Marrow), or Lein’s Dark Root Beer to speed up the resurrect animation.

Additionally, skills which don’t require a lock on such as Boomerang Pulse and Awakened: Thrall of Life can still heal or cleanse a player while they’re standing up. Normally, you cannot lock onto a player in the resurrect animation. This can help if they chose a bad time to resurrect.

PvE Mystic Guide – Consumables

As I’ve said many times, even though you’re a Mystic who can heal, it is wise to use Consumables to better your gameplay. There are several types of consumables, such as Core, Situational and Luxury.

Everful Nostrum / Battle Solution

If you are a returning player, this consumable replaces campfire charms, battle nostrums and onslaught scrolls. This is a must use consumable, as it gives endurance, MP regen in combat, attack speed, cooldown reduction and more.

Healing Potions

You can heal yourself through consumables, there are a couple of healing potions: Your normal Healing Potion which heal you instantly for a set amount. I prefer the instant heal over the Elixir.
Then you have additional ones which share the cooldown of 30 seconds, these are Health Potion which heals you for 50% of your max HP instantly (check before you purchase, there’s two items with identical names) and Rejuvenation Potion which heals you for 5% of your max HP up to 75% every 1 second for 15 seconds.
Even as a healer, using Potions is essential for those sticky situations and multitasking.

Bravery Potion

This increases your Attack Speed by 4% (6%), Damage by 10% (12%) and Defense by 10% for 30 minutes. These are good for general game play, the attack speed allows for less animation lock and the defensive part can save you. They are purchasable from merchants.

PvE Mystic GuideCrystals

Remember to use the Fine version of these crystals. They’re expensive and are obtainable through Vanguard Credits, so use a Complete Crystalbind.

Weapon Crystals:

For Dyads: I recommend Relentlessly (HP) or Poisedly (Enrage Damage Reduction)

Swift – This allows you to be quicker whilst in combat as if you get hit, you’ll be able to still move around at a faster speed than default combat speed, allowing you to get out of situations without using up your only escape.
Brilliant – This gives you MP regen, which is vital if you’re going to constantly dishing out skills without getting MP back. You should use 3 of these (2 if you use 1 Carving)
Carving – This is situational, if you feel your MP is good enough and want to try and crit heal a bit more, then feel free to use 1 Carving instead of a Brilliant.

Armor Crystals:

For Dyads: I recommend Swiftly (Movement Speed)

Hardy – Hardy would be your most useful defense crystal, it offers universal damage reduction and will help you a lot. For most dungeons, a 4 Hardies setup is recommended.
Relentless – This is your situational crystals useful for flat damage attacks (the damage you receive is a set amount of HP regardless of your defense). Some healers use these to able to tank more flat damage; however any other incoming attacks would be fatal, so experienced gameplay is needed.

Accessory Crystals:

Swift Vyrsk Being swift is always a great thing. With 4 Vyrks you’ll get 4% attack speed – allowing you to execute skills faster. Being able to execute skills faster means less time stuck in animation. I recommend using these.
Grounded Vyrks If you are not comfortable with a dungeon, you may get hit more. Using these vyrsks will increase your endurance, meaning your defense to help you with survivability while you learn the dungeon. These are especially useful in Harrowhold.
Succoring Vyrsk These increase your healing output. I personally don’t know a time where I would need more healing output however.

PvE Mystic Guide – Revision History

The next patch is the talent system. I won’t be updating it as soon as the patch comes out, but will try after!

PvE Mystic Guide - Credits

PvE Mystic Guide – Credits

I’d like to thank the following people for their aid with this guide:

– Raptus: For teaching and helping me code.
– Melkor: For fixing link and updating the guide for new patches.
– Kronus: (My cat). Very inspirational throughout this writing piece.
– Milten: Teaching me the ways.
– Corristo: Class balances.

Check here for other useful guides or check below:

PvE Reaper High Damage and Mobility Build

Ninja Class Melee and Ranged Attacks Build

PvE Slayer Build (Gears, Skills, Crystals …)

PvE Berserker DPS Build

PvE Brawler Best Tank Class

Tera Online Gunner PvE Build Gears Skills and Glyphs

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