Tera Online Priest Guide after Godsfall Patch

Tera Online Priest Guide after Godsfall Patch

Tera Online Priest Guide after Godsfall Patch.

“Uniting the strength of gods and mortals.”

The priest is a cloth armored class which specializes in a staff with long ranged supportive healing capabilities.

Power granted by the blessing of Shakan to enhance their powers and great worshipers of Yurian, the God of Justice, as they rely solely on him to aid in combat when healing is necessary the most. The priest one of the two healer classes in TERA alongside the mystic.

Tera Online Priest Guide after Godsfall Patch

Tera Priest Guide – Official Description

Priests can bring allies back from the brink of death and beyond while burning and blasting their way through phalanxes of enemies.

Priests derive power from their devotion to the gods, but it’s their devotion to others that earns them fame and friends on the battlefield. A priest has killing skills enough to survive alone in the toughest situations, and support spells to fortify, purify, and resurrect party members in need.

In fact, priests have more spells at their disposal than almost any other discipline. Priests are a support class that can also hold their own against foes.

They keep themselves and their allies alive and regenerated while guarding them from critical damage, and still spare time to target foes for searing blasts of divine energy. They can target one comrade for healing, or remove poisons and curses from any nearby friendly player.

They can stand up allies who have been knocked down, or put their enemies to sleep. It’s no wonder that some say the party with the most skilled priest is the most likely to win victory in the field.

Tera Priest Guide - Official Description

Tera Priest Guide – After Godsfall Patch

This guide will hopefully help you to maximize your efficiency and potency as a priest while running endgame content. I will not be going over healing basics, but you learn more about that here .

With the Godsfall Patch, Priest has been awakened and received various changes to their kit, which in turn changes how the class is viewed and played. Most of the awakening changes I will talk about will be listed in the gameplay section of this guide. The main changes are detailed as follows:

    • You can no longer effectively participate in Slaying Runs – With the new patch, Blessing of Shakan and Blessing of Balder have been combined into one single buff, meaning that in order to receive the power buff that originally came from Blessing of Shakan, you must now also receive the healing over time that comes with Blessing of Balder
    • Your party buffs are a lot more potent. With the new Divine Charge and Edict of Judgement, you now give your party members a lot more damage, so keeping these buffs up will really improve your dungeon runs.
    • You can now contribute some damage to the party – A lot of changes to Priest revolve around their DPS skills. Overall, the healing on most of the old priest skills has been nerfed, and Priests have received quite a few buffs and changes to their skill chains and DPS skills. Optimal Priest gameplay will now revolve around maintaining your new buffs on your party while contributing some damage to the boss.

Tera Priest Guide - After Godsfall Patch

Tera Priest Guide – Gearing

One of my favorite things about healer is that generally there is no right or wrong way to build a healer as long as it seems logical (power is obviously bad etc).

Whereas DPS require perfected best in slot gear, proper consumables, and rotations to maximize their class, a priest with low or mid tier gear can perform just as well or even better than a priest with high tier. Best in slot gear is not required for a healer to do their job at the highest level .

For this guide, I will outline what I feel is the best build path for priests, as well as provide some alternatives that are equally as viable.

Enchanting Priorities: The Arsenal Update introduced a new enchanting system, so having a piece of gear at its maximum enchantment level is no longer the standard. The top tier armor of the patch (Stormcry) offers bonus stats at +7 and above, namely increased Endurance, Maximum HP, and increased damage to bosses.

The first two bonuses are extremely relevant stats for a priest, and therefore the armor should be prioritizes while upgrading your gear. The weapon offers a healing bonus at +8, but this is a pretty minimal gain compared to the stats gained from the armor. TLDR: Enchant your armor before your weapon!

Weapon

Top Stat Roll: There are only two top line rolls that are viable for a Priest:

Decreases skill cooldowns by 7.2% (Recommended) – Cooldown reduction allows you to hold better uptimes on your Triple Nemesis debuff and Energy stars, as well as significantly decreasing the cooldown of important skills such as Kaia’s Shield, Divine Charge, and Healing Immersion.

Increases attack speed by 9% – Attack speed allows you to get out of animations faster which will let you pump out more heals. This can be beneficial in some dire situations but I would much rather prefer cooldown reduction over attack speed.

Bottom Stat Rolls:

Decreases skill cooldowns by 7.2% (Recommended) – As detailed above.

Increases attack speed by 4.5% (Recommended) –  As detailed above.

Increases your healing skills by 6% (Recommended) – This is pretty obvious. You heal more.

Increases Crit Factor by 14 – The skill allows your to crit your healing and your attacks more often, decent line to take after the first three.

Increases damage by 6% (Awakening) – While not necessary, you can take this line to get more out of your Edict of Judgement.

two top line rolls that are viable for a Priest Etchings: Energetic

Chest

Top Stat Roll:

Increases charging speed of Mana Charge and Divine Charge by 15% (Recommended) – Divine Charge is a an essential skill in your new skillset. Increasing the charge speed of this skill increases how fast each heal tick comes out and allows you to push the power and crit damage buff out quicker.

Decreases cooldown of Kaia’s Shield by 10% – As mentioned earlier, Kaia’s an extremely potent support skill, and reducing the cooldown will allow you to abuse the power of this skill more often. With Protective Response, the cooldown of Kaia’s is already short enough where I do not think Kaia’s CD is needed, but if you still want to take this roll it is still viable.

Bottom Stat Rolls:

Decreases damage by 6% – Get this.

Decreases damage from enraged monsters by 10% –  Get this.

Raises max HP by 8% – Pretty Standard Option. This line tend to be better in patches where dungeons have flat damage mechanics.

Decreases damage taken from frontal attacks by 6.9% – Optional.

two top line rolls that are viable for a Priest Etchings: Grounded

Gloves

Increases Endurance by 12

Increases Attack Speed by 2.25%

Increases your healing skills by 6%

two top line rolls that are viable for a Priest  Etchings: Energetic

Boots

Increases Endurance by 4

Increases Movement Speed by 6%

Replenishes 2% of total MP every 5 seconds.

two top line rolls that are viable for a Priest Etchings: Grounded

Broonch

You can substitute a Cleansing brooch Cleansing Brooch:

Raises max hp by 2.3%

Raises max hp by 1.5%

Increases crit factor by 6

Increases crit factor by 4

You can substitute a Cleansing brooch with a Quickcarve brooch(or a Quatrefoil/Marrow Brooch) for faster cast times on resurrect, which can be helpful in dire situations.

(or a Quatrefoil/Marrow Brooch  Quickcarve Brooch

Raises max hp by 2.3%

Raises max hp by 1.5%

Increases crit factor by 6

Increases crit factor by 4

Increases your healing skills by 1.5%

Increases your healing skills by 1%

Endurance, MP Regeneration and Crit Factor Innerwear:

Percent HP Innerwear is the most useful

Endurance, MP Regeneration and Crit Factor are reasonable substitutes.

Tera Priest Guide – Crystals (Awakened)

With awakening, Priests get a lot of benefit out of taking DPS crystals. As long as you keep up on Divine Charge you generally do not run into Mana problems, so you can safely take DPS crystals on healer now. While you probably aren’t expected to DPS, contributing even the slightest bit to the party makes a difference.

Priest skills count as ranged DPS skills, so Spiteful is preferred over Bitter. Take Swift still if you think you need the mobility and take Pounding if you wanna go hard.

The awakened crystal setup for Priest is:

Tera Priest Guide - Crystals (Awakened)

Priest skills count as ranged DPS skills

Tera Priest Guide – Skills and Glyphs (Awakened)

In TERAs dungeons healers have many other duties besides recovering the party members’ health. They give buffs to party, debuff the enemies and support party many other way, like giving them more mana or even bursting damage if needed.

Divine Radiance

This is your auto attack. You don’t use this while you’re healing.

    • Empowered Divine Radiance – Increases skill damage by 25%. You don’t use the skill, so don’t glyph it.

Regeneration Circle

The new Regeneration Circle is a lot more potent than it was previously. The healing has increased and it also applies Devoted Favor to your party. You should use this skill frequently to alleviate some damage taken by your party.

    • Lingering Regeneration Circle – Increases effect duration by 30%. Still not needed as the healing is still minimal compared to your other healing abilities
    • Energetic Regeneration Circle –  Decreases cooldown by 30%. Not a bad glyph anymore.
    • Influential Regeneration Circle – Reduces MP cost of Focus Heal by 85 for a few seconds. definitely no.
    • Spirited Regeneration Circle – Increases MP replenishment of all targets by 2% per 2 seconds for 10 seconds. As long as you are using Divine Charge as much as possible, your party should not run into many mana problems, therefore this glyph isn’t essential but can help.

 Healing Circle

This is one of your most potent healing abilities. The only drawback is that the range is rather short (up to 9 meters in front of you). Healing Circle shares a cooldown with Restorative burst. This skill heals for 25% more and casts 20% faster if casted after Backstep, Fiery Escape, and Focus Heal, but its not that much of a difference in practice. The cooldown of Healing Circle has significantly increased, so you want to only use this in dire situations as it may not be up when you need it if you spam it. This skill also applies Devoted Favor.

    • Restorative Healing Circle – Increases hp recovery by 10%. The healing on this ability is already high enough, and the points from this glyph could definitely be spent better elsewhere.

Blessing of Shakan

Every Priest buff has been combined into Shakan. Use this to buff allies at the start of the fight, and whenever you resurrect a party member.

    • Lingering Blessing of Shakan – Increases effect duration by 30%. Buffs have a very short cooldown so there’s no reason to take this when you can just rebuff when needed.
    • Fleetfooted Blessing of Shakan –  Increases caster’s movement speed by 15 for 10 minutes. Mobility is essential to staying alive and healing. So this is a really useful glyph.
    • Boosted Blessing of Shakan –  Increases the non-combat speed bonus and HP recovery by an additional 50%. During fights, you and your teammates will always be in combat (with the exception of the mystic sometimes) so this is pretty useless. The additional HP recovery is also nominal.

 Arise

This skill allows you to instantly stand any knocked down ally within 20m. Use this skill whenever you see a teammate get knocked down and know that they do not have retaliate.

    • Energetic Arise – Decreases cooldown by 50%. – This can be useful in some situations where the boss constantly knocks down.
    • Lingering Arise –  Increases effect duration by 100%. Not very useful. The stand-up effect of arise is the most important part.

Mana Infusion

This skill is useful only in certain situations. Priests need to constantly be in combat in order to keep their Triple Nemesis debuff on the boss, so there are very few times where you can rely on this skill for mana.

    • Spirited Mana Infusion – Increases MP replenishment by 20%. You’re in combat for the most part, so this glyph isn’t that useful.
    • Hastened Mana Infusion – Speeds casting by 25%. As above.

Purifying Circle

This skill has two important parts. It’s an AoE cleanse for teammates 17m in front of you, and you cannot be knocked down while using this skill. Use this skill obviously when a teammate needs to be cleansed, and to prevent knockdowns from attacks.

    • Energetic Purifying Circle – Decreases cooldown by 40%. Take this in situations that require a lot of cleansing. Generally a good glyph to have at all times though. .

Metamorphic Blast

A spammable basic attack on Priest. Applies Aura of Retribution for 2 seconds which increases the Crit Rate of all of your attack skills by 1.5 times. You generally don’t want to use this skill outside of your Edict of Judgement as it requires you to be very close to this boss and locks you in place.

    • Brilliant Metamorphic Blast – Reduces MP cost by 33. Useless Glyph.
    • Numbing Metamorphic Blast – 20% chance to decrease opponent’s Attack Speed by 15% for 7 seconds.Also useless.

Resurrect

This is your resurrect skill. Use to it revive teammates. Pretty simple. The glyphs for casting speed and cooldown were nerfed with the Arsenal update, but it is still worth it to take them.

    • Hastened Resurrect – Speeds casting by 15%. Having a faster resurrect means that your teammate can stand up faster and do damage faster. You are also in danger of being killed while casting Resurrect, so decreasing the cast time is also beneficial to your survival.
    • Brilliant Resurrect – Reduces MP cost by 510. You only really need to take this if you’re having to resurrect more than you should have to.
    • Energetic Resurrect – Decreases cooldown by 25%. Similar to Brilliant Resurrect, however, mistakes happen, and sometimes a teammate will need a res faster than you expected. Having this glyph will ensure that you’re there for them.
    • Hearty Resurrect – Targets resurrects with 100% of HP and MP. The removal of the stamina system has turned this glyph into a full heal upon resurrecting a player. This is equally as useful if not more useful than the previous glyph and should always be taken.

Summon: Party

This skill is mainly used for convenience outside of dungeons and in PvP. Not useful in PvE and does not work in dungeons.

    • Brilliant Summon Party – Reduces MP cost by 800. As mentioned above
    • Energetic Summon Party – Decreases cooldown by 20%. Useless

 


Shocking Implosion

This skill should also only really be used during Edict of Judgement if your primary focus is healing. As with Metamorphic Blast, the range is rather short which could be troublesome during certain boss fights.

    • Powerlinked Shocking Implosion – Increases skill damage of Final Reprisal by 40% for a few seconds. You don’t need this.

Heal Thyself

This is your primary self heal skill. It’s very important that you use this whenever you can to heal yourself over your longer cooldown self heals whenever possible.

    • Restorative Heal Thyself – Increases HP recovery by 20%. Get this glyph. You need it.

Focus Heal

Focus Heal has been severely gutted after Priest awakening. You generally do not want to rely on this skill because the healing is very minimal. Only use this skill to top players off and in low stress situations. Focus Heal will not be able to keep up in situations where much healing is needed.

    • Multiplicative Focus Heal – Increases number of lock-on targets by 2. Since the skill has become a lot less potent, it is no longer essential to glyph it.
    • Longshot Focus Heal – Increases range by 3 meters. This glyph is still okay, but again, a lot worse than it was before.
    • Soothing Focus Heal – Decreases aggro by 20%. Don’t use this.

Kaia’s Shield

A very good skill for tight situations. This skill should be used when your party is about to take heavy damage. You should be judicious about when you use this skill, because it has the ability to save lives.

    • Grounded Kaia’s Shield – Increases caster’s endurance by 30% for 12 seconds. You should optimally use Kaia’s Shield to save other people, but this glyph can help sometimes if you need to use Kaia’s to save yourself. I would not recommend this Glyph for the most part, but it’s not terrible.
    • Regenerating Kaia’s Shield – Recovers 5% of total HP every 2 seconds for 6 seconds for all targets. Adding a healing effect to your godsent Kaia’s is great.
    • Energetic Kaia’s Shield – Decreases cooldown by 25%. Essential for Priest.

Tera Priest Guide – Awakened Skills

Active Skills

Edict of Judgement

This is your hyper buff skill. When activated, each party member gains 20 power and 30 crit factor for 30 seconds. In addition, all attacks made will be counted as attacks from the back. You cannot use healing skills except for Restoration Burst, Divine Charge, and Holy Burst, but all your attack skills gain 50% cooldown reduction and additional effects. You can reactivate the skill to cancel the effect on you, allowing you to cast healing skills again, but the buff will remain on your party members.While in Edict of Judgement, your Shocking Implosion applies a healing effect on your party, and your Final Reprisal replenishes mana. Your Holy Fire applies Enhanced Devoted Favor even if Devoted Favor was not presently on your party members while in Edict of Judgement. You want to use this ability during a boss enrage to further enhance your party’s DPS.


Holy Burst

This skill heals a decent amount, and optimally you want to maximize the effect of Enhanced Devoted Favor while using this skill. Therefore, it should be used to mitigate heavy incoming damage. The cooldown of this ability is pretty long, so you don’t want to randomly spam this skill.


Passive Skills

Expand the Flock

Lets you pull 4 people with Divine Intervention. Not much to say about this


Devoted Favor

This skill is applied through Regeneration Circle, Healing Circle, and Holy Burst. Party members with this buff recover 100 HP every second  and take 5% reduced damage. It’s basically a nice little heal over time to help you keep up your party’s HP.

Hitting a target with the explosion of Holy Burst applies Enhanced Devoted Favor, which instead grant 20% damage reduction, heals 500 HP per second, and grants immunity to stuns, staggers, and knockdowns for 3 seconds.


Protective Response

This passive ability is what changes how you play priest. Every first hit of Triple Nemesis reduces the cooldown of Kaia’s Shield by 1 second. Every hit of Zenobia’s Vortex reduces the cooldown of Resurrect and Edict of Judgement by 2 seconds. This basically means that you should be using Triple Nemesis and Zenobia’s Vortex as much as you can. The goal is to have Edict of Judgement up for as much as possible and reduce its cooldown as much as you can.

I have included an image of my own personal glyph page, You don’t have to copy every exact glyph but I’m providing it to give an example of a decent Priest glyph page.

Tera Priest Guide - Awakened Skills 

Check below for other useful guides:

PvE Mystic Guide Gears, Glyphs and Skill Usages

PvE Reaper High Damage and Mobility Build

Ninja Class Melee and Ranged Attacks Build

PvE Slayer Build (Gears, Skills, Crystals …)

PvE Berserker DPS Build

PvE Brawler Best Tank Class

Tera Online Gunner PvE Build Gears Skills and Glyphs

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